Respon Pengendara Akibat Distraksi Melalui Perancangan Game Driving Simulator Berbasis VR

ERWANI MERRY SARTIKA, NOVIE THERESIA BR. PASARIBU, WINDA HALIM, VIERI CANDHYA WIGAYHA

Sari


ABSTRAK

Ketika seseorang mengalami distraksi, maka proses penerimaan informasi akan terganggu. Faktor yang mempengaruhi proses berkendara yaitu faktor internal (kemampuan berkendara) dan faktor eksternal (kondisi lalu lintas). Pada penelitian ini dilakukan perancangan dan realisasi Game Driving Simulator untuk mengetahui respon pengendara akibat distraksi. Perancangan dilakukan menggunakan perangkat lunak Unity dan dengan menggunakan Virtual Reality (VR). Tahap perancangan dimulai dari melakukan import asset, perancangan environment, mobil player, MobilBot, UI, program level dan pengambilan data. Analisa dilakukan setelah pengambilan data dengan menggunakan Analysis of Variance (ANOVA). Hasil analisa ANOVA menunjukkan bahwa distraksi berpengaruh terhadap responden, namun responden akan terbiasa jika sering melewati distraksi yang sama. Perbedaan level berpengaruh pada tiap responden.

Kata kunci: Kognitif, Virtual Reality, Unity, ANOVA, Distraksi, Berkendara, Simulator

ABSTRACT

When a person experiences distraction, the process of receiving information will be disrupted. Factors that influence the driving process are internal factors (driving ability) and external factors (traffic conditions). In this research, the design and realization of the Driving Simulator Game was carried out to determine the driver’s response due to distraction. The design is done using Unity software and by using Virtual Reality (VR). The design stage starts from importing assets. Designing the environment, player car, bot car, UI, program level, and data retrieval. The analysis was carried out after data collection using Analysis of Variance (ANOVA). ANOVA is used to determine the driver’s response due to distraction in the Driving Simulator Game. The results of the ANOVA analysis show that distraction affects the respondents, but respondents will get used to it if they often pass through distractions. Different levels affect each respondent.

Keywords: Cognitive, Virtual Reality, Unity, ANOVA, Distraction, Driving, Simulator


Teks Lengkap:

PDF

Referensi


Brawijaya, J. T. I. U. (2017). Simulation and Promodel Software.

Calvi, A., Benedetto, A., & D’Amico, F. (2018). Investigating driver reaction time and speed during mobile phone conversations with a lead vehicle in front: A driving simulator comprehensive study. Journal of Transportation Safety and Security, 10(1–2), 5–24. https://doi.org/10.1080/19439962.2017.1310161

Cao, C., Wang, J., & Luo, Y. (2015). Driving simulator validation for research on driving behavior at entrance of urban underground road. ICTIS 2015 - 3rd International Conference on Transportation Information and Safety, Proceedings, 147–150. https://doi.org/10.1109/ICTIS.2015.7232083

Herawati, H. (2019). Karakteristik Dan Penyebab Kecelakaan Lalu Lintas Di Indonesia Tahun 2012. Warta Penelitian Perhubungan, 26(3), 133. https://doi.org/10.25104/warlit.v26i3.875

Hidayati, S. N., Arif, M., Virdaus, V. V., & Arumsari, A. D. (2020). Simulasi Berkendara Lalu Lintas dengan Media Barang Bekas untuk Meningkatkan Disiplin Sejak Usia Dini di TK Qilpi Al Jihad Surabaya. Journal Politeknik Negeri Bengkalis, 5(3), 248–253.

Hsu, C. C., Chen, Y. L., Chou, W. C., Huang, S. H., & Chang, K. K. (2019). Motorcycle riding safety education with virtual reality. Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018, 216–218. https://doi.org/10.1109/AIVR.2018.00050

ISAR, C. (2018). A Glance into Virtual Reality Development Using Unity. Informatica Economica, 22(3/2018), 14–22. https://doi.org/10.12948/issn14531305/22.3.2018.02

Kamus Besar Bahasa Indonesia. (2022). https://kbbi.web.id/simulasi

Khan, R. (2020). Human Distraction Detection from Real Time Video Data using Artificial Intelligence and Deep Learning Techniques.

Kolarik, T., Maly, I., & Mikovec, Z. (2019). Suppressing external visual distractors from driver’s field of view. 9th IEEE International Conference on Cognitive

Infocommunications, CogInfoCom 2018 - Proceedings, CogInfoCom, 93–98. https://doi.org/10.1109/CogInfoCom.2018.8639951

Luo, Q., Chen, X., Yuan, J., Zang, X., Yang, J., & Chen, J. (2020). Study and Simulation Analysis of Vehicle Rear-End Collision Model considering Driver Types. Journal of Advanced Transportation, 2020. https://doi.org/10.1155/2020/7878656

Rauterberg, M. (1995). Human information processing in man-machine interaction. WWDU’94: Work with Display Units, 2, 221–226. citeulike-article-id:8697764

Setiawan, I., Muhammad, E., Jonemaro, A., & Wardhono, W. S. (2019). Implementasi Fitur-Fitur Interaksi Pengguna Pada Permainan Simulasi Ujian Berkendara 3D. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya, 3(1), 59–67.

Tsai, P. S., Wu, T. F., Hu, N. T., Tang, J. H., & Chen, J. Y. (2018). Virtual reality to implement driving simulation for combining CAN BUS and automotive sensors. Proceedings of the 2017 IEEE International Conference on Information, Communication and Engineering: Information and Innovation for Modern Technology, ICICE 2017, 40–42. https://doi.org/10.1109/ICICE.2017.8479271

Weidner, F., Hoesch, A., Poeschl, S., & Broll, W. (2017). Comparing VR and non-VR driving simulations: An experimental user study. Proceedings - IEEE Virtual Reality, 281–282. https://doi.org/10.1109/VR.2017.7892286

Widyaiswara, B. (2020). Bahan Ajar ( Materi Pelengkap Modul ) Statistik Deskriptif. Statistik Inferensia.

Wimaladharma, S. T. C. I., Sampath, A. G. A., Sampath, J. D. B., & Sapumohotti, C. H. V. (2019). A game-based driving learning system for sri lankan driving learners to enrich the awareness of road rules. 2019 International Conference on High Performance Big Data and Intelligent Systems, HPBD and IS 2019, 195–199. https://doi.org/10.1109/HPBDIS.2019.8735443




DOI: https://doi.org/10.26760/mindjournal.v8i1.77-91

Refbacks

  • Saat ini tidak ada refbacks.


____________________________________________________________

ISSN (cetak) : 2338-8323   |  ISSN (elektronik) :   2528-0902 

diterbitkan oleh :

Informatika Institut Teknologi Nasional Bandung

Alamat : Gedung 2 Jl. PHH. Mustofa 23 Bandung 40124

Kontak : Tel. 7272215 (ext. 181)  Fax. 7202892

Email : mind.journal@itenas.ac.id

____________________________________________________________

Statistik Pengunjung :

  Flag Counter

  Web
Analytics Statistik Pengunjung

 Jurnal ini terlisensi oleh Creative Commons Attribution-ShareAlike 4.0 International License.

Creative Commons License